Creative Technology & Media
Tools and platforms for the people who make things: studios, media houses, agencies and creators.
The creative sector in the region produces at volume and is tooled for almost none of it. Production pipelines are manual, archives are unsearchable, and the software the industry depends on is priced for other markets.
We build for that sector specifically: content generation and media automation systems, production pipelines, immersive work in virtual, augmented, mixed and extended reality, and AI-based tools for image, video and audio.
Creative Technology, Media Systems & Digital Content Innovation
Clause (g) · 5 sub-clauses
The work, as deliverables.
Five things this line produces. Every engagement is assembled from some combination of them.
Clause (g), word for word.
Transcribed from the objects clause of the memorandum of association. Nothing below has been shortened, softened or rewritten. If a piece of work is not described here, we will say so before quoting for it.
- To carry on the business of developing artificial intelligence systems, software tools, and digital platforms for creative industries including music production, film production, animation, gaming, graphic design, visual effects, photography, publishing, and multimedia production;
- To design, develop, and operate content generation systems, media automation platforms, digital storytelling systems, and creative production systems;
- To provide digital transformation services for creative industries including media houses, studios, agencies, and content creators;
- To develop immersive technologies including virtual reality (VR), augmented reality (AR), mixed reality (MR), and extended reality (XR) systems for education, training, entertainment, and industrial applications;
- To develop AI-based creative tools including content generation systems, image processing systems, video generation systems, and audio synthesis systems;


